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01.08 Teaching
Critical Objects course with Martín Ruiz de Azúa. Product Design. Elisava. Barcelona
01.08 Teaching
Internet Zero seminar. Master in Advanced Architecture at IaaC, Barcelona
12.07 Teaching
Introduction to Electronics as part of
Digital Fabrication class led by Marta Male-Alemany. Master in Advanced Architecture at IaaC, Barcelona
12.07 Teaching
Physical Interaction. Master of Interaction Design. Elisava. Barcelona
11.07 Launching
ELISAVA TdD design journal, issue 24th about Critical Design with contributions from Azra Aksamija, Roger Ibars, Alessandra Caporale, Miren Etxetarreta, Raquel Pelta, Joan Subirats, Pilar Echavarria and Ruedi Bauer. Barcelona
11.07 Teaching
In-human factors. Master of Interaction Design. Elisava. Barcelona
10.07 City of Children workshop and public intervention in Copacabana. Collaboration with Universidad Nacional, Sede Medellín for project Ciudadelas. Thanks to Natalila, Daniel, Paula, Edwin
10.07 Lecturing about Community Networks at
Cohabitar, postgraduate course on
Emergency Habitat
directed by Anna Nufrio. Havana
09.07 Attending
Design + 3D Cumulus conference in Bratislava. Working group Digital Culture led by Frederic Degouzon
09.07 Opening of the new facilities of
Ecal. Laussane. Thanks Mr. Keller.
08.07 4x8 exhibition at
Museum of Science and Industry. Chicago. 3 entries developed at Fab Lab Bcn workshop awarded prizes
08.07 Attending
Digital Fabrication Symposium in Chicago
07.07 4x8 workshop at Fab Lab Bcn with Amy Sun from MIT. Barcelona
06.07 Interactive dress for opera play, commisioned by
La Fura dels Baus. Barcelona. Thanks Pep.
06.07 Shared Objects. Product Design students' final project presentations at Elisava. Barcelona
06.07 Attending
Crossing Boundaries. Cumulus congress. Stuttgart.
06.07 Invited jury at Institute of Advanced Architecture. Workshop led by EcoLogic Studio. Thanks Jorge
05.07 Visiting Boston Fab Lab at South End Technology Center and MIT Medialab with Vicente Guallart
05.07 Working part time at
Fab Lab Bcn at Institute of Advanced Arquitecture. Developing educational program
Thanks Vicente
05.07 Final project installation
Artificial Paradise at Antic Teatre, CCCB. Master in Interaction Design. Elisava.
05.07 Open networks and social capital in the multiethnical Barcelona. Lecturing for
Friends of UNESCO. Barcelona. Thanks Jordi
04.07 Political Landscapes. Co-running workshop with Carlos Trilnick and Carlos Hernández for 120 students,
developing strategies for active
participation and social inclusion. Universidad Bolivariana. Organized by Universidad Javeriana, PEI and Parque Explora. Thanks Carlos
04.07 City of Children. Urban exploration workshop and public drawing projections for 8 years old kids within
Festival Internacional de la Imagen, Manizales. Thanks Felipe
03.07 First workshop with teenagers at Fab Lab Bcn, Institute of Advanced Architecture. Barcelona. Thanks Vicente
03.07 Lecturing for Visual Communication Design students.
Arts Academy. Split. Thanks Ivica
03.07 Visiting Glasgow School of Art for Master of European Design workshop presentation. Thanks Gordon
02.07 Teaching
Interaction Laboratory at Master of Interaction Design
at Elisava. Barcelona. Thanks Nuria
02.07 Lecturing at
Engage. Design for Emotions. FAD, Barcelona. Thanks Miguel
01.07 Shared Objects. Tutoring final project for Product Design students at Elisava, with
Martin Ruiz de Azúa. Barcelona
11.06 netObjects on show at
OFFjetos, Museo de Artes Decorativas, Barcelona. Curated by
Oscar Guayabero
11.06 Domesticated Appliances workshop with Product Design students
at Glasgow School of Art. Thanks Carlos, Katty
09.06 Bricotech. Final show of Product Design students at Elisava, Barcelona
09.06 Appointed International Relations Coordinator at Elisava, Barcelona.
09.06 City of Children. Urban exploration workshop for children in Wedding.
Collaboration with Paula Kramer, Sabisa. Berlin.
08.06 Lecturing at
Convivio Interaction Design
Summer School. Edinburgh. Thanks Riccardo, Yngve, Michael
07.06 Appointed co-editor (with Daniel Cid) of
TdD design journal. First issue will be about critical design
06.06 Co-running urban workshop with Xavi Hurtado
and PEI students from Bogotá. Hangar. Barcelona. Thanks Carlos, Pedro
06.06 Interactive lighting design for a bar in Paseo
de Gracia. Barcelona. Collaboration for Martín Ruíz de Azúa
06.06 City of Children. Drawing witn
light on church facade. Calaf. Barcelona. Thanks Ramón, Oriol
05.06 Presentation of
Traqueur de moustiques,
one of four binomes within project
Correspondances, curated by KRN. Gaw
Lab, Dakar. Thanks Silvyanne, N'gone, Amadou
05.06 Performing with
WJs software by Anne
Roquigny, with KRN and Marika Dermineur. Gaw Lab. Dakar. Thanks Anne
05.06 netObjects selected for
C4F3
show at
ZeroOne ISEA. San Jose Museum of Contemporary Art. San Jose
05.06 City of Children. The audiovisual equipment
for urban exploration is featured in El País. Thanks Roberta
05.06 Questioning Public Art.
Debate sessions at Centro de Arte Santa Mónica. Barcelona
04.06 City of Children. Opening of
Idensitat
exhibition at El Casino. Manresa. Barcelona
03.06 The book
Recerca i Disseny which includes
Invisible Cities project is presented at Elisava. Barcelona
02.06 Electronics and Craft workshop with
Glasgow School of Art Product Design students. Glasgow. Thanks Carlos, Dan
01.06 Bricotech, with Martín Ruíz de Azúa.
Tutoring final project. Product Design. Elisava. Barcelona
12.05 Visiting Departamento de Diseño Visual. Universidad
de Caldas. Manizales. Thanks Felipe,
11.05 Visiting Art department at Universidad de
Los Andes. Bogota. Thanks Hernando, Andrés
11.05 Hybrid Spaces workshop with Universidad
Javeriana Architecture and Design students. Bogota. Thanks Antonio, Cata
11.05 Lecturing at
Artrónica. Bogota.
Thanks Lina, Matias, Nasly
11.05 netObjects part of exhibition
My
World, New Crafts curated by Jaime Hayon. ExperimentaDesign. Lisbon
09.05 City of Children. Urban workshop
with 8 years old children. Calaf . Barcelona
06.05 Research project
Invisible Cities will
be published in the book
Recerca i Disseny early next year. Thanks Jordi
05.05 City of Children selected for
Idensitat,
a program that calls for projects about critical intervention and social interaction
in public space. Barcelona
05.05 Speaking at
Designinart with Tobi Schneider.
Gothenbourg. Thanks Margot, Ramia, Daniel
05.05 Speaking at the
Creative Entrepreneurs
Club with Serrano. Glasgow. Thanks Stacey
02.05 netObjects solo show at Young Designers
Gallery of The Lighthouse. Glasgow. Thanks Lesley
01.05 Speaking with Crispin Jones and Tobi Kerridge
at Fine Arts. Universitat de Barcelona. Barcelona. Thanks Xavi
12.04 Speaking at Communication Sciences. Universitat
Autònoma. Barcelona. Thanks Jordi
11.04 netObjects on show at
NEXT.
Copenhagen. Thanks Peder
11.04 low-tech vs high-tech workshop co-directed
with Roger Ibars. Media and Interaction Design. Ecole cantonale d'art de Laussane.
Thanks Zay
09.04 netObjects selected finalist of
Canarias
Mediafest. Las Palmas
07.04 Invisible Cities will be supported
with the
International Design Research Scholarship Enric Bricall. Elisava.
Barcelona
06.04 Micro 360º. Working at Interaction-Ivrea
for FIAT's Advance Design Center. Thanks Simona, Natasha
04.04 netObjects on show at Designers Block
during Salone Internazionale del Mobile. Milano. Thanks Rory
03.04 Dos Islas. Filming documentary in Cuba, with Roberto
Pais.
03.04 Docuserver project in Havana with
Kristine Bergaust. Funded by Atelier Nord, Oslo. Thanks Atle
02.04 netObjects solo show at Electrohype-ROM.
Malmo. Thanks Anne, Lars
12.03 netObjects solo show at H2O Gallery.
Barcelona. Thanks Joaquim
11.03 netObjects solo show at Mallside Gallery.
Oxo Tower. London
11.03 Speaking at
AIGA Experience Design.
The Design Council. London. Thanks Nico
11.03 Speaking at Central Saint Martins. London.
Thanks Carolle
11.03 Speaking at Interaction Design at the Royal
College of Art. London. Thanks Dominique
10.03 netObjects launched at
e-Culture
Fair 2. Amsterdam. Thanks Martine
09.03 Accesible Team workshop with Kristine
Bergaust and Jaka Zeleznikar. Part of Nordic Live Art. Gothenburg's Kunsthallen
07.03 Box show at
Technology for Everyday
Life. Interaction Design Institute Ivrea
06.03 Box presentation at
Philisophical
Conversations round table. Interaction Design Institute Ivrea.
02.03 Participating at
Reapproaching New Media:
Artistic Strategies for the Networks. Atelier Nord. Oslo. Thanks Attle
dosislas
EMAIL victor at dosislas dot org
MOBILE +34 628 021 079
SKYPE victorvina
bio
Victor Vina holds an MA in Computer Related Design from the Royal College of Art in London. During the last 5 years, he has been
researching and teaching digital craft at different institutions, and developing creative workshops with children.
He is head of international relations at Elisava Escola Superior de Disseny, and co-editor of
TdD design journal.
Currently he also collaborates with Fab Lab Bcn, a digital fabrication lab set up at the Institute for Advanced Architecture,
Barcelona, in collaboration with MIT Center for Bits and Atoms. He lectures in graduate and post-graduate programs in Barcelona, and runs workshops in architecture
and design schools in Europe and South-America.
education
99-01 MA Computer Related Design. Royal College of Art. London
------- Thesis:
Interfaces for Understanding
93-98 BA Industrial Design. ESDI. Valencia
affiliations
07-08 Institute of Advanced Architecture. Barcelona
------- Fab Lab's educational program director
06-08 Elisava Escola Superior de Dissseny. Barcelona
------- International relations coordinator
04-05 Elisava Escola Superior de Disseny. Barcelona
------- Design research scholarship.
Invisible Cities
01-03 Interaction Design Institute Ivrea
------- Researcher.
Box. Design Your Own Network
06.00 Mediamatic. Amsterdam
------- Intern.
Anymeta
editorial
06-07 Elisava TdD. Barcelona
------- Co-editor with Daniel Cid
03.06 Recerca i Disseny. Elisava. Barcelona
------- Editor
teaching
07-08 Master in Advanced Architecture. IaaC. Barcelona
------- Internet Zero
12.07 Master in Advanced Architecture. IaaC. Barcelona
------- Introduction to Electronics
12.07 Master in Interaction Design. Elisava. Barcelona
------- Physical Computing
11.07 Master in Interaction Design. Elisava. Barcelona
------- In-human Factors
06.07 Fab Lab. IaaC. Barcelona
------- 4x8 workshop, with Amy Sun
04.07 Universidad Bolivariana. Medellín
------- Political Landscapes, with Carlos Trinick
04.07 Fab Lab. IaaC. Barcelona
------- Fab'n'me
06-07 Master in Interaction Design. Elisava. Barcelona
------- Physical Computing
06-07 Product Design. Elisava. Barcelona
------- Shared Objects, with Martin Ruiz de Azúa
11.06 Product Design. Glasgow School of Arts. Glasgow
------- Domesticated Appliances
06.06 PEI. Hangar. Barcelona
------- Turo [1/3]. With Xavi Hurtado
02.06 Product Design. Glasgow School of Art. Glasgow
------- Electronics and Crafts
05-06 Product Design. Elisava. Barcelona
------- Bricotech, with Martin Ruiz de Azúa
11.05 PEI. Universidad Javeriana. Bogotá
------- Hybrid Spaces
11.04 Media and Interaction. Ecole cantonale d'art de Lausanne
------- Low-Tech vs High-Tech, with Roger Ibars
shows
11.06 Offjetos. Museo Artes Decorativas. Barcelona
06.06 City of Children performance. Calaf. Barcelona
05.06 WJs performance. Gaw Lab. Dakar
03.06 Idensitat. El Casino. Manresa
11.05 Artrónica. Bogotá
09.05 My World, New Crafts. ExperimentaDesign. Lisbon
04.05 The Lighthouse. Glasgow
12.04 Next. Copenhagen
09.04 Canarias Mediafest. Las Palmas
04.04 Designers Block. Salone Internazionale del
Mobile. Milano
02.04 Electrohype-ROM. Malmö
12.03 Galería H2O. Barcelona
11.03 Mallside Gallery. Oxo Tower. London
10.03 e-Culture Fair 2. De Balie. Amsterdam
08.03 Nordic Live Art. Gothenburg
06.03 Technology for Everyday Life. Interaction-Ivrea
05.03 Being There. Not-TV. London
09.02 Interplay. Electrohype. Malmö
07.02 Work in Progress. Interaction-Ivrea
06.02 The Tube. Platform for New Media. London
03.02 IBID Projects (1-6). London
11.01 Institute of Contemporary Arts. London
06.01 The Show. Royal College of Art. London
12.00 Under Construction. Interaction-Ivrea
lectures | talks
09.07 Cohabitar. Postgraduate course in Emergency Habitat. Havana
04.07 Club de Amics de la UNESCO. Barcelona
04.07 Museo de Antioquía. Medellín
04.07 Festival Internacional de la Imagen. Manizales
03.07 Visual Communication. Arts Academy. Split
02.07 Engage. Emotional Design. FAD. Barcelona
08.06 Convivio Interaction Design Summer School.
Edinburgh
05.06 Correspondances. Gaw Lab. Dak'art Off Biennale.
Dakar
04.06 Idensitat. Centro de Arte Santa Monica. Barcelona
03.06 Recerca i Disseny. Elisava. Barcelona
11.05 Diseño Visual. Universidad de Caldas. Manizales
11.05 Artrónica. Bogotá
06.05 Idensitat. Centro de Arte Santa Mónica. Barcelona
05.05 Glasgow School of Art. Glasgow
05.05 Designinart. Fringe. Gothenburg
05.05 Creative Entrepreneurs Club. Glasgow
03.05 Bellas Artes. Universitat de Barcelona
12.04 Ciencias Comunicación. Universitat Autònoma.
Barcelona
11.04 Ecole cantonale d'art de Lausanne
09.04 Acto Elisava. L'Auditori. Barcelona
03.04 eQuiliBristas. ESDI CEU. Valencia
02.04 K3 School of Art, Culture and Communication.
Malmö
11.03 Central Saint Martins College of Art and Design.
London
11.03 Interaction Design. Royal College of Art.
London
11.03 AIGA Experience Design. The Design Council.
London
10.03 e-Culture Fair 2. Amsterdam
06.03 Philosophical Conversations. Interaction-Ivrea
02.03 Artistic Strategies for the Networks. Atelier
Nord. Oslo
11.02 Open Doors Grand Prix. Doors of Perception.
Amsterdam
07.02 Designing Interactive Systems. British Museum.
London
05.02 Sixth International Browserday. Amsterdam
04.02 Computer Human Interaction. Minneapolis
04.02 Jornadas de Ingeniería Informática. UCAB.
Caracas
10.00 Lightness. Doors of Perception. Amsterdam
05.00 Third International Browserday. Amsterdam
03.00 Computer Human Interaction. Den Haag
publications
01.06 Invisible Cities. Recerca i Disseny. Elisava. Barcelona
10.03 Design Your Own Network. Ubicomp Proceedings. Seattle
06.02 Box. Research Thesis. Interaction Design Institute Ivrea
09.00 Interfaces for Understanding. MA Thesis. RCA.
London
catalogues
11.06 Offjetos. Exhibition catalogue. Barcelona
03.06 Idensitat. Exhibition catalogue. Barcelona
11.05 Artrónica. Exhibition catalogue. Bogotá
11.05 Experimenta Design. Exhibition catalogue.
Lisbon
11.04 Canarias Mediafest. Exhibition catalogue.
Las Palmas
12.03 Interaction Design Almanacco. Interaction-Ivrea
11.03 e-Culture Fair 2. Exhibition catalogue. Amsterdam
11.02 Open Doors Grand Prix. Doors of Perception.
Amsterdam
09.02 Interplay. Electrohype. Exhibition catalogue.
Malmö
06.01 The Show. Royal College of Art. Exhibition
catalogue. London
awards | commissions
08.06 Production grant. City of Children. Berlin
05.06 Correspondances. Paris-Dakar
05-06 Production grant.
Idensitat. Barcelona
11.04 Finalist.
Canarias Mediafest. Las Palmas
04-05 Design Research Scholarship Enric Bricall.
Elisava. Barcelona
02.04 Travel grant. Atelier Nord. Oslo
01-02 Research grant. Interaction Design Institute
Ivrea
09.00 Artist in Residence. Mediamatic. Amsterdam
05.00 First Prize.
Third International Browserday.
Amsterdam
press
Ciberpaís, Neo2, El Mundo, El País, El País de las Tentaciones,
La Vanguardia, Cinco Días, GQ, Vanidad, Man (Spain), Blueprint, FX, Icon
(UK), Domus, Ottagono, Repubblica, Arquitettura, Idearium, Il Sole 24 hore (Italy),
Wired, ArtForum (USA), Publish, Personal Computer Magazine, Planet Multimedia,
TVM (Netherlands), Gulliver, Epok (France), iNetMag (Cheq Republic), Søg
i Harddiskens, Kopenhagen.dk, Information.dk, Konsten, Go Morgen TV show (Denmark),
Stockholms Fria Tidning, Svenska Dagblabladet (Sweden)
workshops
4x8 Fab Lab. Barcelona, 07
With Amy Sun. One week workshop creating objects from a plywood sheet with digital fabrication
Political Landscapes Universidad Bolivariana. Medellín. 07
With Carlos Trilnick y Carlos Hernández. One week workshop with 120 students.
Fab'n'meFab Lab. Barcelona, 07
3 days introduction of digital fabrication techniques to teenagers.
Interaction LaboratoryElisava. Barcelona, 07
2 months class with MA in Interaction Design students.
Shared ObjectsElisava. Barcelona, 07
With Martin Ruiz de Azúa. Six months final project with Product Design Students
Domesticated AppliancesGlasgow School of Art, 06
One week workshop with Product Design students
BricotechElisava, Barcelona, 06
With Martin Ruiz de Azúa. Six months final project with Product Design Students
Electronics and CraftsGlasgow School of Art, 05
One week workshop with Product Design students
Hybrid SpacesPEI, Universidad Javeriana, Bogotá, 05
One week workshop with Architecture and Design students
Lo tech vs Hi techEcole cantonale d'art de Laussane, 04
With Roger Ibars. One week workshop with Media and Interaction Design
Box workshopInteraction-Ivrea, 03
Directed by Bill Verplank and Massimo Banzi. 4 weeks workshop for MA students
academic
Royal College of Art. London
Central Saint Martins College of Art and Design. London
Interaction Design Institute Ivrea
Ecole cantonale d'art de Lausanne
Glasgow School of Art. Glasgow
Visual Communication Design. Arts Academy. Split
MIT Center for Bits and Atoms. Cambridge
K3 School of Art, Culture and Communication. Malmö
Escuela Superior de Diseño Industrial. Valencia
Elisava Escola Superior de Disseny. Barcelona
Institute for Advanced Architecture of Catalonia. Barcelona
Bellas Artes. Universitat de Barcelona
Ciencias de la Comunicación. Universitat Autònoma de Barcelona
Programa de Estudios Internacionales. Universidad Javeriana. Bogotá
Departamento de Arte. Universidad de Los Andes. Bogota
Diseño Visual. Universidad de Caldas. Manizales
Universidad Bolivariana. Medellin
Universidad Nacional. Medellin
UCAB. Caracas
art, design and research
Mediamatic. Amsterdam
Fab Lab. Barcelona
Doors of Perception. Amsterdam
Virtueel Platform. Amsterdam
e-Culture Fair 2. Amsterdam
Atelier Nord. Oslo
Convivio Interaction Design Summer School
Electrohype. Malmo
Fab Lab. MIT Center for Bits and Atoms. Boston
Innovation Labs. Copenhagen
Centro Pablo. La Habana
Festival Internacional de la Imagen. Manizales
Interactive Institute. Gothenburg
The Lighthouse. Glasgow
Creative Entrepreneurs Club. Glasgow
DesignersBlock. London
Oxo Tower. London
The Design Council. London
AIGA Experience Design. London
Sabisa. Berlin
Hangar. Barcelona
Galería H2O. Barcelona
Idensitat. Barcelona
Galería Heinrich Ehrhardt. Madrid
Gaw Lab. Dakar
Dak'Art Off Biennale. Dakar
Artrónica. Bogota
ExperimentaDesign. Lisbon
ISEA Zero One San Jose
Canarias Mediafest. Las Palmas
Next. Copenhagen
Ubicomp. Seattle

people
Neus Bruira
Karen Dermineur
Marika Dermineur
Anna Kindvall
Heiko Hansend and Helen Evans
Crispin Jones
Casey Reas
William Ngan
Ben Hooker
Rory Hamilton
Gillian Crampton Smith
Boris Muller
Roger Ibars
Hector Serrano
Andres Burbano
Antonio Yemail
Hernando Barragán
Rob van Krannenburg
Margot Jacobs
Kristina Andersen
Pilar Echeverria
Anne Roquigny
Jean Baptiste Labrunne
Jaka Zeleznikar
Kristine Bergaust
Martín Ruiz de Azúa
Xavi Hurtado
Katty Barac
Indri Tululsan
Jonah Brucker Cohen
Noam Toram
Jimmy Leuizaue
James Auger
Coming soon...
netobjects
Collaboration with
Serrano 
.
London, 03
netObjects evolve around eight fictional characters fascinated with different
types of content.
netObjects are designed for them, stereotypes of media consumers.
netObjects are real products for today, for everyday use by people who seldom
get online through the computer screen.

Photography by
mocho

Project site
www.dosislas.org/netobjects

Press release
netobjects.pdf 1.4Mb
press clips
Fat Wire Report 
Spy. November 03. Nico Macdonald
Broadband is only discussed in the context of PCs being proactively used by
people. The report ignores the idea of IP-enable devices and displays in the
home, and it implicitly endorsed the idea that people should organise themselves
around technology (the PC) rather than technology being designed around people.
The
netObjects project presented at a recent
AIGA Experience Design by Victor
Viña and Héctor Serrano suggest a radically concept for Internet
mediated information.
NetGains 
Blueprint. January 04. Grant Gibson
At a time when companies appear obsessed with multifunctionality,
netObjects
is a beguilingly straightforward idea. Dealing with an assortment of topics
such as sex, finding a partner, money and gossip, take eight everyday objects,
connect them to the internet using wireless networks, then only give each object
one very simple and specific function. [...] It’s about highly edited information
in forms that are easily recognisable and simple to use. The result is one of
the best design exhibitions I’ve seen in a very long time. [...]
netObjects
manages to be surprising yet realistic. You may not have seen anything quite
like the products on display, but if Habitat started stocking them tomorrow,
they would’t look out of place.
La
red de tu secreto 
La Vanguardia. December 03. Josep Sandoval
El artista trabaja hoy en día conjugando las nuevas tecnologías,
una mirada del diseño al ciberespacio con elementos del mañana.
[...] Así todo un universo tecnológicamente curioso repleto de
terminales periféricos bajo los más domésticos aspectos.
Una labor compleja donde el objeto habitual es la transmisión wi-fi (conexión
sin cables) de cualquier servicio que pueda suministrar la red.
In mostra i netObjects: come il web entra nelle
case
Repubblica. November 03. Valentina Raggi
Spacciati come oggetti reali e perfettamente funzionanti, i netobjects, infatti,
non sono altro che oggetti di uso comune rivisitati: le forme rispecchiano il
contenuto che essi incorporano, dando vita a questi strani accessori. Gli archetipi
della nostra società, nel loro nuovo connubio con il mondo della rete,
restano così; sempre attuali e indispensabili. Insomma la proposta è
quella di sperimentare una via alternativa per accedere da casa ai contenuti
online.
the new in the old 
Softopia. December 03. John Chris Jones
but the surprise is to find these new things,
computer presences
inside the structures of things very old
the things you find in fairy tales
this is something I did not expect in my 50 years acquaintance with the presence
of computing and the expectation of a magic that is both rational and new
Is this concealment in the old a new subtlety or is it loss of nerve?
Perhaps it is both
- the integration of new-and-old in the postmodern -
the surprising way in which a new stage of historical reality can contradict
what preceded it... ?
shows
09.05 My World, New Craft. ExperimentaDesign. Lisbon
03.05 The Lighthouse. Glasgow
12.04 Next. Base Camp. Copenhagen
10.04 Canarias Mediafest. Las Palmas
04.04 Designers Block. Salone Internazionale del Mobile. Milano
02.04 Electrohype-ROM. Malmö
12.03 Galería H2O. Barcelona
11.03 Mallside Gallery. Oxo Tower. London
10.03 e-Culture Fair 2. de Balie. Amsterdam
talks
03.05 Creative Entrepreneurs Club. Glasgow
04.04 eQuiliBristas. ESDI CEU. Valencia
02.04 K3 School of Art, Culture and Communication. Malmö
11.03 Royal College of Art.London
11.03 Central Saint Martins College of Art and Design. London
11.03 AIGA Experience Design. The Design Council. London
10.03 e-Culture Fair 2. Melkweg. Amsterdam
netobjects
press coverage
box
Interaction-Ivrea. 02-03
Research project looking at physical devices linked by wireless networks. The
project provided a tool-kit to allow non-technical people to design personal
networks.
Box deconstructs the networks and sets out to understand the behavior
of information structures.
Project
website
Workshop
website
Box.
Open System to Design Your Own Network 
UbiComp Proceedings. Seattle 03
press clips
Do It Yourself Networking
Domus. October 03. Francesca Picci

For Victor Vina, the ever-wider use of information networks (especially in the
wireless applications) for working, playing and communicating, requires a careful
testing of the opportunities opened by these technologies, favouring spontaneous
uses and sparking reactions difficult to foresee. The Internet has accustomed
us to connect people and information in every part of the world, whereas Vina's
project uses it also to connect objects. In practise Vina has developed a kit
to create personal networks. For this particular type of
do-it-yourself communication
he constructed a model for use made with generic devices and an online interface.
The platform enables people with no particular technical expertise to experiment
with and design interaction between physical devices linked by wireless network.
[...] Although it may still be utopian to think of being able to connect any
electronic device to create networks for pleasure, it is nevertheless useful
to imagine interconnecting and experimenting with all the possible types of
media and machines in order to better understand the behaviour of information
structures. By isolating and abstracting the basic elements of which they are
composed, this project is intended to encourage the creation of networks that
link objects, online information and above all people.
Symposing
Freegorifero. December 03. Fabio Sergio
[...] In other words interaction design might be facing the difficult task of
breaking new ground when it comes to formalized knowledge practices, and we
could we be looking at a hypernodal model, where value is to be found in the
connectors, not in the nodes. Excitingly complex.
I'd be tempted to say that no project epitomizes all of the above better than
Victor Vina's
Box research project. Atomized features connected to create a
whole that's bigger than the sum of the parts. Built-in open-ness, decentralization,
flexibility, adaptivity. Design disappearing in the definition of potential
relationships among the boxes, made visible once again by the interaction between
the system and its actors/users. Stable structural principles and compositional
freedom.
Philosophical Conversations
Interaction-Ivrea. June 03. Proffesor Diego Marconi
[...] We are invited to invent our own boxes, to redesign or modify the network.
We are told that technology and implementation are not the point. We are advised
that suggested applications are just examples and I'm sure that the author would
be glad to add that these particular applications are not the point either.
So what's the point?
The point, we are told, is the model: It is the abstract structure of movable
but localised boxes connected with information and communication processing
networks. We are invited to reflect on the model, to think what these individual
units or boxes could do, or how a network could be designed, and so on. In other
words, we are invited to think about information and communication on the background
of present day technology. We are invited to reflect on basic concepts as collecting
information, input, output, recording, transmission, archive, and so forth.
As a basis for such reflection we are offered a very abstract design. Not so
abstract as to be indifferent to the essentials of today's technology, but enough
to allow for different feelings. [...] So, imagining what a system of boxes
could do, amounts to designing an actual system that could serve actual purposes,
and in this respect
Box is a template for a project rather than a project. It
is a tool for designing systems.
UbiComp Reviews
Seattle. June 03.
The question of how to allow end-user configuration of functionally simple modules
into more complex configurations for potentially ephemeral applications is definitely
a relevant issue for the UbiComp community. [...] To comment on the research
itself for a moment: The strengths of the
Box system seems to me to be the elegance
of design (of both the physical modules and the online interface), the focus
on shared/community configuration, and the focus on rapid prototyping with physical
objects. [...]
Box is clearly a provocative project that, while addressing common
issues, seems to highlight various elements of the interaction and construction
of flexible personal modular networks by its abstract nature.
shows
06.03 Technology for Everyday. Interaction-Ivrea
07.02 Work in Progress. Interaction-Ivrea
talks
06.03 Philosophical Conversations. Interaction-Ivrea
11.02 Open Doors Grand Prix. Doors of Perception. Amsterdam
07.02 Designing Interactive Systems. British Museum. London
05.02 Sixth International Browserday. Amsterdam
04.02 Computer Human Interaction. Minneapolis
03.02 Jornadas de Ingeniería Informática. UCAB. Caracas
flux
Royal College of Art. London, 01
Flux is a browser for search engines. It is composed by a structure of 16 modules
which present real time search engine queries performed by users around the
world. Each query can be followed by simple interaction with these modules.
Through changing patterns of discreet data units,
Flux reflects on the very
nature of the Web and information technologies.
On exhibition, Flux connected with 2 million users, displaying 15 million search
results.

Video:
Flux at the
Institute of Contemporary Arts, London
press clips
5
points about digital art. Interview with Andreas Broegger 
Kopenhagen dk. June 03. Thomas Peterson
As a 'focal point' we could take Victor Vina's work
Flux. This work combines
several different features which I find characteristic of net based art at the
present, in relation to the earlier net art all the way back from 1994 and most
of the end of the decade. [...]
Flux contains traits characteristic of a lot
of net art in recent years.
Flux looks rather good, data is encapsulated in
sort of miniature minimalist metal boxes, there is an excellent idea behind
it, i.e. checking the pulse of our use of the internet by tapping into a search
engine, this takes place through a physical interface designed by the artist,
and finally there is a typical pointing to something secret and border breaking
(the illegal) as part of the role of net art.
Dos españoles, entre los 16 elegidos para la
bienal de Arte Electrónico de Suecia
Ciberpaís. November 02. Roberta Bosco y Stefano Caldano
Viña presenta
Flux, un navegador para los motores de búsqueda, que se presenta
en una instalación de 16 módulos con una pantalla de cristal líquido, una luz
interna y un sensor táctil. Cada módulo conecta con los internautas en tiempo
real, mostrando lo que éstos buscan en la red. De esta manera,
Flux se convierte
en un barómetro actualizado de Internet, que muestra los distintos intereses,
lenguajes y contenidos que prevalecen en este medio, representando de manera
dinámica el flujo de información que se produce a través de las redes.
Electrohype 2002
Stockholms Fria Tidning. November 02. Ida Thunström
Victor Vina från Storbritannien har poängterat just dessa faktorer i sitt verk
'Flux', där han kopplat upp en dator till sökverktyget Google och vidarekopplat
den till 16 små kromfärgade moduler vilka visar den ständiga ström av sökord
som skrivs in på platsen. Men Vina konkretiserar inte bara några av internets
abstrakta funktioner, utan hans verk når också en annan dimension där det diskuterar
postmodernistiska begrepp som individen kontra systemet och personligt kontra
offentligt.
shows
05.03 Being There. Not-TV. London
03.03 Web Biennial. Istambul
11.02 Fundamental Patterns - Peripheral Basics. Javamuseum
09.02 Interplay. Electrohype. Malmö
06.02 The Tube. Platform for New Media. London
03.02 IBID Projects (1-6). London
11.01 Institute of Contemporary Arts. London
06.01 The Show. Royal College of Art. London
hyperspc
Royal College of Art. London, 00
Hyperspc is a live information space that allows users to download information
from the web, filter it and structure it in a meaningful way. They can cut and
paste information, create their own text, group and create their own links both
between text in the space and outside in the World Wide Web.
Project site
Hyperspc was selected winner of the
Third International Browserday, Amsterdam,
00.
jury report
This entree is not only very original and technically accomplished, but it also
scores heavily on aesthetic appeal and usability. This is a tool one would want
to use immediately and it's perfect for a weblog.
press clips
Just Browsing
ArtForum. October 00. Benedict Seymour
The competitors' alternatives to the graphical model registered a broad network
of utopianism, desire, and anxiety about the potential of new media. Advocates
of text-based utility and design clarity (Victor Vina's elegant and practical
Hyperspc project, a prizewinner this year, stores text in linked squares on
the desktop) vied with evangelists of visually and metaphorically enriched environments.
Browsing the Future
Wired News. May 00. Douglas Heinghartner
While the first
Browserday two years ago focused on the raging browser wars,
the gathering now addresses more complex issues such as merger-fever, the danger
of proprietary formats, the challenge of open source,and contrasting views regarding
minimalist design and media-richness. Browser-lite proponents question whether
a new visual interface is the right way forward, suggesting that a word may
be worth a thousand pictures on the current flash-happy Web. [...] The winner
was Victor Vina of London's Royal College of Art for his text-filtering
HyperSPC
project, which prunes information back to its bare roots.
Arte-Red
El País. August 00. Roberta Bosco y Stefano Calda
Hyperspc es una interfaz abierta y flexible que permite al usuario descargar
la información de Internet, para filtrarla y estructurarla según sus necesidades.
A pesar de tratarse de un proyecto funcional y técnicamente viable, por el momento
es tan sólo un prototipo que se puede descargar desde el sitio de Viña; dependerá
de las empresas y de los programadores independientes convertirlo en una aplicación
acabada.
Browserday Report
netTime. May 00. Fran Illich
Y lo que me parece más interesante de ella es cómo hace una distinción entre
lo textual y lo gráfico, que en sí no es nada, hasta que se hace una evaluación
de la ecomomía del tiempo del usuario y de la necesidad de encontrar lo esencial,
que no es otra cosa que la información almacenada en databases masivas. Y es
justo de esta premisa donde Victor Viña parte para desarrollar su browser.
presentations
04.02 III Jornadas de Ingeniería Informática. UCAB. Caracas
12.00 Under Construction. Interaction Design Institute Ivrea
10.00 Doors of Perception 6: Lightness. Amsterdam
05.00 Third International Browserday. Amsterdam
03.00 Computer Human Interaction. Den Haag
fluid
Royal College of Art. London, 01
Fluid is an interface which deals with the cognitive processes that govern human
memory. It joins the functionality of a diary, a scheduler, a blog, a chat space
and a story-telling machine. It redefines the notion of time and the way we
interact with the data we generate with our computers.

Download: Fluid for Mac OSX
press clips
From The White Cube to The Black Box to The
Personal Computer and out in The Grey Wide Open
Localmotives. May 03, Jan Inge Reilstad
If I had been aware of Victor Vina’s work on the application Fluid, I would
naturally have written the report as detailed notes entered in real time into
this unusual piece of software. Fluid is a text and image processing application
structured around a timescale offering levels of detail anywhere between years
and seconds, displaying all entries in a flow of time right down to the second
of its creation. On the other hand, the application is engineered to eventually
forget. Any entry will ultimately disappear from its memory, sooner or later.
Thus, Victor’s motivation is in line with the RAM program of reapproaching new
media, manifested here as an attempt to humanize the modes of thought of the
computer. Fluid is a work which exposes differences between humanity and technology,
and poses the question of whether we have gone too far in technologizing human
sensibilities in relation to the scales of the new media.
shows
08.03 Nordic Live Art. Gothenburg's Kunsthall. Gothenburg
02.03 RAM2. Artistic Strategies for the Networks. Atelier Nord. Oslo
micro 360º
FIAT Advance Design Center and Interaction Ivrea. Ivrea, 04
A car with no hand-book, designed to learn how to be used by the user.
Micro 360º is a concept imagined in collaboration with FIAT and Interaction Design Institute Ivrea.
Fiat and an interdisciplinary team of designers spent four weeks creating a
new interactive paradigm that would unite FIAT’s brand values with the potential
for new interactive experiences for the users of FIAT’s MicroCar, a concept urban vehicle.
The team produced a range of concepts in the areas of context-awareness,
netwoked cars, self-expression, in-car controls: driving, navigation, communication.
The final concept, Micro 360º — 360 degrees of interaction — embodies
the vision of the team that makes the interactive experience a FIAT brand signature.
Micro 360º is a in interactive touch-sensitive surface that replaces the
conventional dashboard. It surrounds the driver and the passengers.
The car controls related to driving, system telematics, entertainment and anything else
you can imagine are flexible on the surface of the display.
Thanks to Project Bureau for text and pictures.
credits
Natasha Sopieva
David Slocombe
Simona Maschi
Dario Buzzini
Crispin Jones
Ruth Kikin-Gil
Ivar Martin Lyngve
Laura Polazzi
David Slocombe
Victor Vina
Salvatore Cacciatore
Roberto Giolito
Roberto Montanari
feed
With Athena Anagnostopoulos. Royal College of Art. London, 01
Information technologies provide the ability to gather real time information
from multiple sources. Feed is an illustration of an autonomous intelligent
interface; it combs the WWW for local headlines from cities around the world,
creating a constant stream of data in flux.

Video:
Feed at the
Royal College of Art, London
shows
02.01 Interim Show. Royal College of Art. London
anymeta
Mediamatic. Amsterdam, 00
Artist in residence at Mediamatic Foundation, working in the early stages of
the design of anyMeta, a publishing system which generates automatic relationships,
providing every entry with a related context.
dosislas was
in charge of concept generation, interaction guidelines, database design and
graphic layout.

Project site:
www.mediamatic.net
city of children
Workshop with 8 years old kids to ampilfy their view of public space and enhance individual and collective expression.
The project gives low technologies to children and promotes active participation.
Barcelona, 05.
With Natalia Naranjo and Elena Perera. Commisioned by Idensitat
City of Children was first developed in Alta Segarra Primary School, Calaf, Barcelona,
in collaboration with Natalia Naranjo and Elena Perera and commisioned by
Idensitat

, a program that calls for projects,
promotes interventions and proposes debates in the field of creativity linked
to public space. Funded by Generalitat de Catalunya, Diputaciò de Barcelona and
Ajuntament de Calaf. Thanks to Ramon and Oriol. Special thanks to children and teacher Fernando, Ajuntament de Calaf and
CEIP Alta Segarra.
A public performance consisting of real time projections of children's drawings on a church facade took place in Calaf's main square in May 06.
The project was exhibited at El Casino, Manresa in April 06.
Berlin, 06.
With Paula Kramer, Sabisa. Financial support from Respectabel.
A second workshop took place at Gesundbrunnen Primary School in Berlin, a collaboration
with Paula Kramer from Sabisa, an organization which develops art projects for social
change. Financial support from Respectabel, a program from Berlin's city council
promoting democracy and tolerance and fighting against racism. Special Thanks
to Frau Ann, Paula and Ruben.
A screening of the children's films was held at
a national youth meeting JugendFORUM in November 2006 and aired on local community
television.
Manizales, 06.
Commisioned by Festival Internacional de la Imagen
A third workshop took place within
Festival Internacional de la Imagen, Manizales, in April 07, at Casa de la Cultura de Chipre. Special thanks
to Felipe and everyone who
participated in the workshop.
A public performance with real time projection of children's drawings on a public building facade took place in Manizales's main square in May 07.

Idensitat 05 exhibition brochure
talks
04.06 Questioning Public Art. Centro de Arte Santa Mónica. Barcelona
shows
04.06 Idensitat. El Casino. Manresa
.
press clips
Nativos Digitales
Diario del Norte, Argentina. May 07. Susana Pérez Tort
[...] con la experiencia de otro académico español que pidió
que su ponencia fuera el trabajar haciendo una experiencia del uso de tecnologías
de poco costo, con niños del lugar. Era Víctor Viña, académico de Barcelona.
La noche previa al cierre del encuentro (a esas latitudes es noche a las seis
de la tarde), los niños con sus padres hicieron la experiencia de “dibujar”
sobre la pared del Palacio de la Gobernación de Caldas. Por cierto no hicieron
graffiti sobre las paredes de un pulcrísimo edificio público, dibujaban en sus
cartulinas con las cerillas escolares y con una cámara, sus “obras” se reflejaban
sobre los muros del Palacio, produciendo lo que los “grandes” llamamos una “intervención
urbana” y que para esos niños era a la vez juego y experiencia estética, nexo
con la comunidad, nuevas experiencias de arte y tecnologías (muy sencillas).
Hubo niños que exploraron el viejo juego de comunicarse a través de una lata
unida a otra lata por un hilo y experimentaron “arte interactivo”. En días anteriores,
niños de ocho a nueva años años portando cascos que parecían de mineros (que
escondían micrófonos) y una mochila (que escondía una cámara) pasearon por las
calles de Manizales haciendo entrevistas, pequeños cineastas, productores visuales,
periodistas. Los niños fueron protagonistas de un aprendizaje multimedia, con
mínimos medios técnicos, en la era de información en la que viven y sin tiza
o pizarrón. El congreso cerró con la proyección de la obra de los niños, audiovisual,
tecnológica e infinitamente humana, una forma más de integración y reconstrucción
de un tejido social quebrado en Colombia, como y en tantos otros países.
L'art i la transformació de les ciutats.
El País. Spain. May 06. Roberta Bosco
[...] Sens dubte l'experiencia més innovadora ha estat
La ciutat dels nens,
que va involucrar un grup de nens de vuit anys del CEIP Alta Segarra de Calaf.
Amb l'objectiu d'entendre la percepció que els menuts tenen de l'espai i incitarlos
a expressar la seva opinió, se'ls va equipar amb una mini càmera integrada en
un casc, un micrófon per enregistrar sons i comentaris, i una motxilla amb un
petit monitor per reproduir les imatges filmades en temps real. "Els comentaris
recollits van des d'allò anecdòtic fins allò social. Molts dels entrevistats
expressen peticions concretes, de manera que mitjançant les noves tecnologies
els nens es converteixen en un canal de reivindicació ciutadana i l'espai públic
és retornat a la seva funció original de fòrum per el debat i l'expressió d'opinions",
explica Viña, que properament realitzará el projecte a Berlín.
invisible cities
Elisava. Barcelona, 04-05
Invisible Cities investigates the introduction of open digital networks in public
space. the project speculates with a future where public domain is integrated
with the streets, where the public becomes manager, producer and provider of
social capital through urban networks.
Invisible Cities was developed with support
from the
International Design Research Scholarship Enric Bricall.
publications
Project published in the book
Recerca i Disenny, published by
Elisava Escola Superior de Disseny. Special thanks to Jordi Berrio for guidance and critical reviews of the research.
Cinc models de recerca
Recerca i Disseny. March, 06. Jordi Berrio
El present treball és una recerca, suggestió i al·lusió
als nous espais virtuals que configuren les xarxes actuals. Els carrers de les
nostres ciutats són espais públics dissenyats; són àmbits
en els quals s’hi desenvolupa la vida. Aquests àmbits són
conseqüència del tipus de vida que fa la gent que hi habita, però,
alhora, determinen els moviments i els encontres en tenir una estructura rígida:
són, doncs, causa i efecte alhora. Les xarxes digitals redissenyen les
velles ciutats en una malla de noves relacions comunicatives, i forçosament
això tindrà conseqüències en les formes de vida del
futur. L’investigador parteix de la base que, per un cantó, les
ciutats cada vegada són més grans i, per l’altre, ha una
explosió en l’equipament i l’ús del telèfon
sense fi l, una proliferació de dispositius amb connectivitat com Wi-Fi
i Bluetooth i, naturalment, Internet. Són molt interessants les reflexions
i les idees que ens proporciona sobre l’evolució dels espais públics
en el moment actual, quan conflueix l’espai públic tradicional
amb els nous espais dibuixats per les xarxes de comunicació, els quals
es presenten en forma híbrida.
En definitiva, el treball es proposa investigar quins són aquests espais
híbrids dibuixats per les xarxes digitals, en conjunció amb els
espais públics de les ciutats, i de quina manera es poden fer visibles.
Al propòsit de la recerca s’afegeix una dimensió eticopolítica,
en plantejar-se també de quina manera les xarxes digitals que s’obren
actualment es poden fer accessibles a tothom. S’afirma que hi ha unes
ciutats invisibles que podrien ser visualitzades a través d’aquestes
noves tecnologies. D’aquesta manera, i en un pla social, es podria donar
rostre i veu a certs col·lectius que actualment no poden accedir als
mitjans de comunicació; això vol dir, entre altres coses, que
els seus interessos no són tinguts en compte pel conjunt de la població.
Es tracta de gitanos, gent de la tercera edat i altres col·lectius marginats.
També es proposa crear uns sistemes de publicació de notícies,
comentaris de tota mena o àdhuc poemes per uns canals que escapin als
controls professionals del sistema. Amb poques paraules, del que es tracta és
de donar veu als que no la tenen.
A tall de conclusió general, us diré que som davant d’un
exercici d’aprofundiment de les tècniques del disseny, de proposar
solucions innovadores als temes del nostre temps. Però afegiré
que també trobareu una ullada intel·ligent a l’impacte de
les noves tecnologies comunicatives en el disseny dels espais públics
urbans.
house of stars
With Roberto Pais. La Palma, 06
Proposal for La Palma's Biosphere Reserve to create a network of amateur observatories
attached to rural housings, emphasizing the island's clear sky as a natural
and sustainable resource, promoting respectful tourism and technological innovation.
The proposal is currently under financial research and expects to be functioning
by 2010.
mosquitoes' tracker
With Henri Sagna. Dakar, 06
Senegalese artist Henri Sagna creates mosquitoes sculptures, reflecting on health
problems in most parts of Africa due to the dissemination of diseases through
moustiques' bites.
One of four binomes within the program
Correspondances

, curated by
KRN

,
dosislas and Henri Sagna will
collaborate, reusing components from discarded electronics devices as mobile
phones and solar calculators to add behaviors to the sculptures. The resulting
pieces will simulate the life cycle of the mosquitoes, will react to human presence
and changes in the environmnet and will repel real mosquitoes using ultrasonic
sounds.
The project was presented at
Gaw Lab, during
Dak'Art Off Biennale, May 06.
Project supported by
incident.net,
Gaw Lab,
Foundation
Sonatel and
Goethe
Institut.
low-tech vs high-tech
With
Roger Ibars

. écal. Laussane, 05
One week workshop with Media and Interaction Design students.
The wokshop made emphasis on the re-engineering of discarded electronic devices
and appliances. The workshop introduced physical computing to 3rd year students,
combining both high-tech and low-tech tools and techniques.

Final presentation:
Video
7.5Mb
projects
Phone box
Gabriel Walt, Pierre-Abraham Rochat.
Video
7.3Mb
Best example of mixing low-tech and hi-tech. Rather complex project for one
week workshop which came out fully working. Although further tuning would be
needed, the basic principle is there and the result is both engaging and ambiguos,
analog and digital.
Wizard Object
Patricia Armada.
Video 6.9Mb
Carefully crafted, both in terms of shapes, electronics and behaviors. First
steps towards use of basic stamp and code to generate complexity. Good development
of a simple concept iterating thinking and making.
Blow Communication
Mathias Forbach.
Video 5.5mb
This project is simple, fun and magic, gets a smile out from everyone. This
kind of magic is difficult to achieve, so well done!
Sound Aggression
Valentin Kissling.
Video 6.7Mb
Great performance, quite intense effect. This is one of those projects that
you should experience to feel how it sounds like... You would expect aggression
to your ears but it is not....
electronics and crafts
Glasgow School of Art. Glasgow, 06
One week workshop with Product Design students.
Design of electronic products is one of the most intriguing and unexplained
fields in which we find a new kind of craft. It is clear that craft in many
senses —ingenuity, brilliant technical manipulation, deliberate and unique personal
expression— does exist. Otherwise all digital products would be equally compelling,
which they are not. The workshop introduced low-tech strategies to craft interactive
objects. Different models for creation, analisys and critical lecture of electronic
products were also discussed.
projects
The Anti-Alarm Clock
Where you would normally respond to a regular alarm clock, this alarm clock
responds to the user. The product is not telling you to wake up, you are telling
the alarm clock that you are awake.
Inverse Addiction
James Montgomery, Karina Moore, Gillian Brown, Lucy Rack, Graham Kelly, Lauren
Argenta
The packet becomes dependent on the user: It get's 'cravings' and 'seeks attention'
after a certain period of time to emulate the addiction that the user has. We
hope that this irony will heighten the awareness of cigarette dependency.
Silentophone
Emma Innes, Suah Suh, Hanna Örnskär, Mhairi Sharp, Julien McHardy
A silent megaphone that blows bubbles when you scream, ideal for pacific demonstrations.
Message in a Bottle
Alessia Genova, Nils Volkmann, Jennifer Fraser, Roberta Knox, Ayako Shimuzu,
Abby Humphreys

It is often difficult to form an emotional attachment to clinical looking hi-tech
electronic products. Our message in a bottle aims to bring a more physical and
emotional element to electronic communication, and encourage greater social
interaction.
Message in a Bag
Charlotte Alguero, Rowena Blair, Anna Hammond, Mar Sandbakk, Fee Schmidt-Soltau,
Whitney Stewart
Exploring methods of communication with special friends in a subtle way through
the use of objects which normally go unnoticed. A simple paper bag could be
used to let someone know you're thinking of them...
The Magic Question
Eva Sumgi, Lyndsay Watt, Louise Martine, Ian MacMillan, Charlie Goodger, Brigitte
Bjorge
The Magic Question is a marvel of modern day technology, taken from the existing
idea of a 'feely box', but transformed into an uncomfortable, sinister and fundamentally
tense experience.
hybrid landscapes
Universidad Javeriana. Bogotá, 05
One week workshop with Architecture and Design Students.
The workshop introduced physical computing techniques
used to visualize hybrid objects and spaces in between the analog and the digital, the real
and the fictonal. Different design strategies were used
to provoke debate and reflection about the ubiquitous presence of networks for
communication, surveillance, social capital exchange and personal interaction
in different spaces, territories and landscapes.
Thanks to Alejandro, Illich and Antonio Yemail for video and pictures.
Project descriptions coming soon...
domesticated appliances
With Katty Barac. Product Design. Glasgow School of Arts, 06
box workshop
Directed by Bill Verplank and Massimo Banzi. Interaction-Ivrea, 03
Box research project developed by
dosislas at Interaction-Ivrea
was used as a conceptual framework for a 4 weeks workshop to introduce physical
computing to MA students.
Physical Interaction Design involves the design of objects for sensing (usually
humans) and displaying information (to all our senses). It involves making new
devices with embedded sensors, electronics, microcontrollers and communication.
The best way to do Physical Interaction Design is with rapid iteration of working
prototypes.
We are interested in creating new styles of interaction, which will depend on
new controls and displays. Ubiquitous computing has not settled on standard
devices or a common style of interaction. In fact, the idea of embedded computing
is that we might use almost anything that can become sensors and actuators.
We will focus on personal interactions and communication-based applications,
using ambient displays and tangible controls. By ambient we mean background
or peripheral information, which is more likely cool or fuzzy or emotional than
hot or precise or definitive. Tangible interactions involve explicit contact
with hands and bodies not remote sensing and inference.
projects
Whispering to Birds
Belmer Negrillo, Luther Thie
Whispering to Birds enables a poetic interactive communication between a human
being and imaginary birds. Using a leaf as interactive artifact, the 'whisperer'
lightly brushes or taps the input box. The outbox analyzes the stimulii for
a specific amount of time to set a behavior, and then reacts by choosing a combination
of 1 to 7 birdsounds and a motor-controlled 'flapping' of wings.
Inflicted
EyalFried, Giorgio Olivero, Tal Drori
Can simple objects demonstrate a behavior that would be perceived by us, human
spectators, as emotional? With mundane cart boxes at our disposal, we tried
to face the challenges utilizing the powerful qualities of pain as a primary
emotional mechanism. We chose pain both for its duality of physical (explicit)
and mental (implicit) characteristics, and the expressive and vivid nature of
its emblematic responses.
Just Boxes
Davide Agnelli, Daniele Mancini
What can you do with just two identical boxes? What can you learn, what can
you explore? We hid different technologies in our anonymous brown boxes and
let the people play. People discovered soon that if the boxes are placed one
close to the other you can listen to music, or to a poem, a story. What determines
the output? The relations between the boxes: which face is facing which face?
VooBox
Michal Rinott, Peggy Thoeny, Simona Brusa Pasque
Voodoo happens at a distance. It's an intense emotional attempt to influence
and control something remote. It belongs to a world of spiritual, dark rituals.
Voobox explores the contrast between the spiritual connotation of the input
and the technological connotation of the output. It poses the question - who
is in control?
WishBox
Marc Escobosa, Tarun Jung Rawat
Too often new technologies render interpersonal communication more shallow rather
than deep. This project represents an attempt to show how sharing subtle personal
information between two remote friends can provide the friends with new occasions
to spend time together.
Genetic Box
Aparna Rao, Raphael Meyert
Open the lid of the inbox... lift an egg and watch it light up. The outbox instantly
responds with the sound of a rooster, as the outbox 'cracks' open and ejects
confetti... alluding to the ejaculation that created the egg... out of which
hatched the chicken... Reversal of casualty?
bricotech
With Martín Ruiz de Azúa. Elisava. Barcelona, 06
Six months final project with Product Design students.
The course set up a design agenda,
introduced new methodologies for design research and explored prototyping and narrative
techniques to communicate results. The course made emphasis on the dichothomy
between traditional crafts and new technologies, encouraging extrapolation
of materials, processes and techniques of both ends of the design continuum.
The course will finish in June 06 and a final show will take place in Elisava,
September 06.
Project descriptions coming soon...